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Gaffney is confident that Carbine has achieved its original goal of creating the next great MMO
WildStar is a fantasy/science fiction massively multiplayer online role-playing game that takes place on the fictional planet Nexus, where a mysterious and powerful race known as the Eldan has disappeared leaving behind a wealth of technology and secrets for players to explore.

Gaffney is confident that Carbine has achieved its original goal of creating the next great MMO.

“We’re absolutely going to be that. We held a beta weekend recently and more people played over that weekend than the entire history of the beta, all in one shot. “It’s one of the great things about our industry, that only good games win. You can’t have a great marketing campaign and a crappy game and have it succeed. That works if you’re selling a box. But our money is all about keeping people hooked for years. You can’t lure people in with a clever gimmick. You can’t lure people in for years with a snazzy box on the shelf. You’ve got to do it by earning it. And as a new IP, you don’t inherit anything; we’ve got to earn every single person that comes in and checks out our game.



Having said that, regular questing feels very standard, and it almost all consists of kill and gather quests. Carbine has made some concessions to the formula by giving you more "credit" towards quests by killing stronger enemies -- so you don't have to keep killing the same thing over and over -- but at the end of the day it's the same result. There really isn't a whole lot of leeway here, and after level seven things really started to feel like a standard MMO grind. The good news is you can level in other ways, most notably in PVP.

Due to the branching nature of adventures we can imagine players attempting them several times over, if only to explore the numerous different story branches available to them. The hard difficulty toggle will also prove tempting for high level questers who like to test their character’s potential to the limit. We were told that at launch there will be six different adventures in total, with either adventure or dungeon content unlocking for players every five levels once they pass level 15. That’s a lot of content a lot of users might not necessarily try their hands at but if they don’t like the idea of dungeon running, adventures seems like an attractive and faster paced alternative.
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